Small Undead, Neutral Evil
Armor Class 16
Hit Points 40 (9d8)
Speed 0 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
10 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +6, WIS +5
Skills Perception +5, Stealth +6
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft, Passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The attic whisperer can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Aura of Sobs. Any creature that can hear the attic whisperers cacophony of stolen voices takes any attacks against it and other undead creatures at disadvantage. 

Actions

Pitiful Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage. A DC 16 Charisma saving throw halves the damage. 

Steal Breath. All creatures within 30 feet of the attic whisperer must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and gains a point of exhaustion. 

Steal Voice (Recharge 5-6).  Up to 3 creatures within 10 feet of the attic whisperer must make a DC 16 Charisma saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it cannot speak or otherwise vocalize for 1 D4+1 hours, or until an effect that can remove a curse is applied. 

Monster Tags: undead

Habitat: SwampUrban

mimicfood

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