Armor Class
10
(natural armor)
Hit Points
130
(11d12 + 55)
Speed
40 ft.
STR
27
(+8)
DEX
9
(-1)
CON
26
(+8)
INT
4
(-3)
WIS
14
(+2)
CHA
20
(+5)
Saving Throws
STR +11, CON +11
Skills
Intimidation +8
Damage Immunities
Thunder
Senses
Passive Perception 10
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Thundering trumpet. All intimidation attempts Deal , 14 (3d6+5) thunder damage.
Actions
Thunder call. All creatures in a 60ft cone make a wisdoms saving throw against the Columbian Mammoth intimidation attempt, or be frightened. You can make a DC 19 saving throw to not be frightened for the next 24 hours.
Gore. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (4d8 + 7) piercing damage ,if missed by the attack make a DC 16 Dexterity check or be knocked prone.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 32 (4d10 + 7) bludgeoning damage.
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