Armor Class
16
Natural armor
Hit Points
40
(5d8 + 4)
Speed
STR
12
(+1)
DEX
18
(+4)
CON
18
(+4)
INT
11
(+0)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +6, CON +6
Skills
Perception +4, Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Poisoned
Senses
Blindsight 20ft, Darkvision 60ft, Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
leap.(recharge on 5-6) it jumps 30 feet without provoking oportunty attaks and makes two curved blade attacks and a bite attack
multiatack. you can make two curved blade attacks
curved blade +6 to hit, reach 5 ft., 1 target. Hit: 8(1d8 +4 piercing damage.
bite. +6 to hit, reach 5 ft., 1 target. Hit 7 (1d6+4) and the target must make a dc 14 constitucion saving throw , if they fail, or take 16 (4d6 poison damage) and be poisoned.
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