Hunter’s Hide. The stalker adds its Constitution modifier to its armor class.
Elusive Prey. Creatures have disadvantge on ability checks made to track the stalker.
Spellcasting. The stalker is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, spell attack bonus +6). It has the following ranger spells prepared:
1st level (4 slots): hunter’s mark, j[Tooltip Not Found], l[Tooltip Not Found]
2nd level (2 slots): pass without trace (self only)
Swift Hunter. The stalker can take the Dash or Hide action as a bonus action on each of its turns.
Sneak Attack (1/Turn). The stalker deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the stalker that isn’t incapacitated and the stalker doesn’t have disadvantage on the attack roll.
Multiattack. The stalker makes 2 claw attacks. The stalker can replace one of its attacks with its claw with a throat dart.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.
Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/60, one target. Hit: 8 (1d4 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw. On a failed save the target is poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effects on a success.
Description
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