Blindsight (120 Feet): Can see creatures within 120 feet of itself without relying on sight. Blind beyond this range.
Candy Armor: While the Candy Armor is up, the Champion Candy Corn Elemental resists all damage, regardless of source. It also loses 10 movement speed, and loses access to legendary and lair actions. While the Candy Armor is down, it's AC is reduced by 14.
Multiattack
Slam: +8 to hit, 5 feet, Hit: (6d8+10) Bludgeoning damage.
Can take 3 legendary actions. Only 1 legendary action can be used at once, and all legendary reactions are regained at the start of it's turn.
Move: Can move 10 feet in any direction.
Block (Costs 2 actions): Increase AC by 6 on the next turn
Candy Edge (Costs 3 Actions): Create a danger zone on the ground that has a radius of 30 feet. After a full turn rotation, deal 6d10+20 Bludgeoning damage to anyone in the area.
Description
Several large pieces of candy corn connected by magic to create a golem
Lair and Lair Actions
Lair Actions
On initiative count 20, the Champion Candy Corn elemental takes a lair action to cause one of the following effects; the Champion Candy Corn Elemental can’t use the same effect two rounds in a row:
- Summon 2 Skeletons (Can be reflavored as Bite-sized Candy Corn Elementals.)
- Flip a coin: On heads, every party member can add 5 to one damage roll each. On tails, the Champion Candy Corn Elemental gains 5 to one damage roll.
- The floor moves around, shuffling the positions of all combat participants.
Regional Effects
The room in which Champion Candy Corn Elemental is fought in is a personalized boss room created by Raymond, and has the following unique traits:
- There are 5 levers on the wall. Each lever will dispense a certain kind of liquid into a container situated at the opposite side of the room. If combined in the correct order, they create a concoction that can break the Champion Candy Corn Elemental's Candy Armor.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/17/2020 10:12:37 PM
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3
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0
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1
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Coming Soon
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