Lightfooted. Alanon can take the Dash or Disengage action as a bonus action on each of his turns.
Suave Defense. While Alanon is wearing light or no armor and wielding no shield, his AC includes its Charisma modifier.
Acolyte of Famine. Alanon is resistant to non-magical damage and is immune to poison damage and the poisoned. The first time Alanon takes poison damage on a turn, he can add the poison damage to his next attack made with Nimh's Fang.
Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Nimh's Fang. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 3 (1d6) poison damage. On a successful attack the target make a DC 15 Constitution saving throw or becomes poisoned until the compete a long rest.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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