Medium Elemental, Neutral
Armor Class 12 (natural armor)
Hit Points 44 (5d8 + 21)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
1 (-5)
WIS
11 (+0)
CHA
7 (-2)
Damage Immunities Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions

Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Description

Crystagoyles resemble bestial statues blown from coloured glass while there is great variation in features between Crystagoyles some common elements seem to be upright bipedal bodies of great physical strength, adorned with wings and tails, and the posessing the heads of great beasts.

These beautiful creatures guard ancient castles and outposts. They can often be found hibernating in ancient ruins waiting to fight back an enemy that is no doubt long dead. It can be difficult to know exactly what action might wake a Crystagoyle from its ancient slumber, there are an equal number of accounts of Crystagoyles waking and tearing intruders apart as soon as they trespass upon their ruins as there are accounts of Crystagoyle sleeping soundly as thieves loot everything of value.

Habitat: Mountain

PrincessClubs

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