Medium Plant, Neutral
Armor Class 12 Natural
Hit Points 22 (4d8 + 4)
Speed 5 ft., Climb 5 ft.
STR
12 (+1)
DEX
1 (-5)
CON
12 (+1)
INT
3 (-4)
WIS
3 (-4)
CHA
10 (+0)
Skills Stealth +5
Damage Vulnerabilities Cold, Fire
Senses Tremorsense 30, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multi Attack. The Crawling Vine may make an attack vs two different targets.

Grasp. Melee Attack: +4 to hit, reach 15 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage, and the target is grappled (escape DC 13) as well as pulled 10 ft towards the Crawling Vine. Until this grapple ends, the creature is restrained. The vine may grapple up to 2 targets of medium size or smaller at once.

Piercing Thorn. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 1) piercing damage. If used vs a grappled target the attack has advantage.

Description

Crawling Vines tend to pop up in old ruins, especially those that are littered with magical energies or natural portals to the elemental planes. They can be hard to spot due to the natural overgrowth in such areas, but once they are on the attack their aggressive swaying vines as well as the dagger like pods of thorns make the danger they possess quite apparent.

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUnderwater

Cerebreturns

Comments

Posts Quoted:
Reply
Clear All Quotes