Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Crellae Plague. The small necrotic worms known as Crellae that control the Zombie's body can also be transmitted to the creatures they kill. Using an action, the Crellae Zombie can inject some of its Crellae into a deceased corpse, causing it to rise as a Crellae Zombie in 2d12 hours, controlled by the worms' spawner.
Rampage. The zombie makes a Claw attack and then uses Regenerate Tissue if able.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 3 (1d6) necrotic damage.
Regenerate Tissue (Recharge 5-6). The Crellae worms inside the Zombie's body repair some of its damaged tissue, allowing it to gain 1d8 hp.
Description
Crellae zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. A perceptive individual may notice small worms writhing beneath their skin, the necrotic Crellae that control their undead hosts.
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