Medium Fey, Unaligned
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 40 ft., Swim 50 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Senses Passive Perception 11
Languages Telepathy Only with bonded player --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Gives off a gold glow and has a gold gem in center forehead (between eyes) that can only be seen by those with summon bonds.

Amphibious. The water horse can breathe air and water.

Shapechanger. The water horse can use its action to polymorph into a Medium humanoid or a horse.. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Actions

Summon Horse- Bond player can summon Horse by saying its name and dismiss it by saying its name again. Max duration of summon time is 6hr/day

Bite (Horse Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Longsword (Humanoid  Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Detect Truths. 2/day Water horse can cast Detect Truths. For the duration (1m), Water Horse can detect when someone tells the truth or when they attempt to lie and can relay this information to their bonded player. Note you do not need to understand the language being spoken to know if it is a truth or lie but may not understand the context of that information unless another party member understands what is being said.

Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2020 5:55:01 AM
4
1
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Coming Soon
10/18/2020 6:17:07 AM
6
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: Urban

CommanderArndt

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