Huge Beast, Chaotic Good
Armor Class 12 (natural armor)
Hit Points 90 (12d12 + 12)
Speed 0 ft., Swim 60 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
13 (+1)
WIS
12 (+1)
CHA
7 (-2)
Skills Arcana +3, Perception +3
Senses Blindsight 120 ft., Darkvision, Passive Perception 13
Languages Aquan, Common, Deep Speech --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Echolocation. The whale can't use its blindsight while deafened.

Hold Breath. The whale can hold its breath for 30 minutes.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

water stream. long range attack +3 to hit, reach 20 ft, one target. hit 2d8+2 bludgeoning damage

Lair and Lair Actions

the bay. the bay will put any creature within it at disadvantage when fighting the beast of pirates bay.

Monster Tags: Misc Creature

Habitat: Underwater

blubberite

Comments

Posts Quoted:
Reply
Clear All Quotes