Large Monstrosity, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 966 (84d10 + 504)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
20 (+5)
INT
22 (+6)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws CON +14, WIS +13, CHA +17
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Blindsight 30 ft., Darkvision 200 ft., Truesight 120 ft., Passive Perception 20
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Innate Spellcasting. Boyu-Kasha has the following innate casting abilities. Its spellcasting ability is Charisma (spell save DC 25, +18 to hit with spell attacks). Boyu-Kasha can innately cast the following spells, requiring no material components:
At will: Eldritch Blast (4 bolts), Misty Step, Vampiric Touch

3/day: Blight, Destructive Wave (necrotic), Elemental Bane, Cure Wounds (self, 8th level)

2/day: Feeble Mind, Force Cage, Freezing Sphere, Harm

1/day: Psychic Scream, Weird, Illusory Dragon (cold/necrotic)

Legendary Resistance. Boyu-Kasha has 4 legendary resistances. When he fails a saving throw he can choose to succeed instead.

Magic Resistance. Boyu-Kasha has advantage on saving throws against spells and magical effects

Actions

Multiattack. Boyu-Kasha can make three Rapier attacks per turn in his humanoid form. Alternatively, he can make an attack as a Bonus Action after casting any spell. While in beast form Boyu-Kasha makes four claw attacks per turn and can cast one of his at will spells as a Bonus Action. These attacks are all magical.

Rapier Frost Brand. Melee Weapon Attack: (Humanoid Form only)+18 to hit, reach 5 ft., 1 target. Hit: 20 (2d8 + 11) piercing damage and 10 (3d6) cold damage and 8 necrotic damage.

Claws. Melee Weapon Attack: (Beast form only)+20 to hit, range 15 ft., 1 target. Hit: 34 (4d12 + 8) slashing damage and 26 (4d8 + 8) necrotic damage.

Reactions

Become Beast. When Boyu-Kasha drops to 483 (half) hp he immediately uses his reaction to transform into a bestial form. In this form his Charisma and Strength scores switch. He loses the ability to cast any spells other than his At Will powers. Boyu-Kasha's AC increases to 25 and his spell save DC drops to 20 when he assumes Beast form. If he heals to above 483 hp he returns to his humanoid form.

Legendary Actions

Boyu-Kasha has 5 legendary actions. Boyu-Kasha can spend any number of legendary actions at the end of another creatures turn to perform one of the following actions. He can only use one option at a time and can only use any one action once per round.

Regeneration (Costs 1 Actions). Boyu-Kasha immediately regains 4d10 health.

Summon Soul (Costs 2 Actions). Boyu-Kasha summons 1 specter and 1d8 souls to torment a target. The specter attacks only a single creature. The souls summoned take on the form of the targets closest loved ones that have passed on. These souls cause the target to have disadvantage on all attacks and saving throws until the specter is slain, Boyu-Kasha drops to 0, or this ability is used again.

Counter spell (Costs 3 Actions). Boyu-Kasha can cast the spell Counter spell (this takes place when a spell is cast not at the end of another creatures turn.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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jtd19

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