Small Beast, Chaotic Evil
Armor Class 16 Feathers
Hit Points 50 (12d8 + 20)
Speed 25 ft., Fly 60 ft., Swim 25 ft.
STR
21 (+5)
DEX
15 (+2)
CON
11 (+0)
INT
15 (+2)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws DEX +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled
Senses Truesight You cannot hide, Passive Perception 17
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Collaboration. With each additional goose within a 100ft radius save DC for frightened increases for each goose in the area. 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft, 1 target. Hit: 14 (2d8 + 5) [piercing] damage. 

Charge. If the goose runs 15ft towards a target with intention to attack or towards a foe the target just make a DC 14 Dex save or trip in fear. If already on the ground then DC 14 Wis save or become frightened. 

Honk. The goose lets out a roaring honk in a 15ft cone. Any non goose creature must make a DC 14 Wis save or become frightened of all geese in a 10ft radius. This does not effect constructs.

Reactions

Honk. If another goose is hit within a 10ft range a goose may use its reaction to honk to attempt to scare off the predator. (Refer to Honk attack but only targets one)

Description

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Habitat: ArcticForestGrasslandHillUrban

TacSupreme

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