Armor Class
20
Natural Armor
Hit Points
240
(2d12 + 5)
Speed
STR
24
(+7)
DEX
14
(+2)
CON
22
(+6)
INT
16
(+3)
WIS
16
(+3)
CHA
4
(-3)
Saving Throws
STR +13, CON +12
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone, Stunned
Senses
Passive Perception 16
Languages
--
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Actions
Multi-attack: the corrupted golem makes two arm attacks.
Arm: melee attack, +13 to hit, range 20 ft, one target. Hit: 40 (12d6+7) bludgeoning damage and the target takes 10 necrotic damage on each of its turns.
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