Huge Dragon, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 50 ft., Climb 50 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
18 (+4)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +7, CHA +11
Skills Perception +13, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 23
Languages Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the andomal fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The andomal makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

 

 

Description

a large dragon like wingless lizard that lives in caves near forested coastland.

Lair and Lair Actions

A andomal's Lair

andomal's lair on large areas of forested coastline, dwelling in caves or in large trees that it climes and makes a platform from many large saplings.

 

Habitat: CoastalForest

RansomSC

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