Medium Celestial, Neutral Good
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 35 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +9, WIS +7
Skills Insight +9, Perception +9
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Weapons of the Maker. Anax's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).

Innate Spellcasting. Anax's spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring only verbal components:

At will: bless, burning hands

1/day each: shield of faithwall of fire

Magic Resistance. Anax has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Anax makes two melee attacks.

Worldforger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage plus 14 (4d6) fire damage.

Purifying Flames (2/Day). Anax touches another creature. The target magically regains 18 (4d8) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Summon Reveler (1/Day). Anax calls upon Purphoros for aid and summons 1d4+1 satyr revelers to assist him in battle. The satyrs appear in unoccupied spaces within 30 feet of Anax and act on their own turns in combat, requiring no action on Anax's part. The satyrs remain in Anax's service until they are reduced to 0 hit points, they leave the plane they were summoned to, or Anax is killed. 

Hearshotkid02

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