Small Monstrosity, Neutral
Armor Class 13 Natural Armor
Hit Points 12 (3d6 + 2)
Speed 20 ft., Walk 20 ft.
STR
9 (-1)
DEX
5 (-3)
CON
13 (+1)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws CON +3
Skills Stealth +2
Damage Resistances Slashing
Senses Tremorsense 60ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Life Blood. The blood of the Crystal Buddy has healing properties. Drinking the blood of the Crystal Buddy will heal 6 (2d4+2) of health.

Crystal Bond. When there are more than one Crystal Buddy within 5ft of each other they both get +2 to their AC.

Actions

Charge. If the Crystal Buddy moves at least 15 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. it must succeed on a DC 11 Strength saving throw or be knocked prone.

Synchronized Charge. When one or more Crystal Buddy are within 5ft of each other it can its action to perform two charge.

Slam. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Description

A smaller and younger variant of the Chrysalis. it has a mostly similar appearance to its older self. With the harden crystal like shell on the outside and a trail of life blood trailing everywhere the creature goes.

Brewers say that the Blood of the Crystal Buddy and the Chrysalis is used to make healing potions. So many brewers would pay a pretty penny to get their hands on the Blood of either the Crystal Buddy or the Chrysalis it self. Though be careful adventurers where there are Crystal Buddies there is always a Chrysalis not too far away, and they get very aggressive defending their young.

Previous Versions

Name Date Modified Views Adds Version Actions
10/16/2020 8:45:48 AM
3
1
1
Coming Soon
10/19/2020 2:09:17 AM
12
1
1.1
Coming Soon

Monster Tags: monstrosity

Habitat: Mountain

Roug_nough

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