Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Ankheg. The swarm can't regain hit points or gain temporary hit points.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 21 (6d4+3) slashing damage. Every 10 hit points lost 1 ankheg dies, the reaction of Acid Splash, reach 5ft, 4 (1d8) acid damage.
Survival Intincts! (Phase 1). The furious Ankhegs begin moving in a rhythmic manner creating a dull hum that is gaining in volume. All creatures must make a DC 16 Constitution save or take 7 (2d6) bludgeoning damage.
Acid Spit (Phase 2). When the Ankheg hatchlings reach half health they spray acid in a 30ft. circle. Each creature in that circle takes 10 (4d4) acid damage.
SURVIVE! (Phase 3). The Ankhegs screech out and call for their queen. They dash away, digging underground, and screeching.
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