Burrowing Growth. Once per turn when the archespore uses its movement to burrow, it can choose to leave a pod in the square it previously occupied. The archespore cannot have more than five pods at any time.
False Appearance. While the archespore remains motionless, it is indistinguishable from a fern plant.
Multiattack. The archespore makes two bite attacks or two poison spit attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) poison damage.
Poison Spit. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one creature. Hit: The target must make a DC 13 Constitution saving throw. On a failed save, the target takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a successful save, the target takes half as much damage and isn't poisoned.
Pod Growth. The archespore plunges its head into the ground, causing 1d4 + 1 pods to sprout up in unoccupied squares within 60 feet, up to the maximum of five pods from one archespore at any given time.
Each pod has 15 AC, 5 hit points, immunity to psychic and poison damage, and vulnerability to fire and thunder damage. At the start of each of the archespore's turns, if a creature other than an archespore is within 5 feet of a pod, the pod explodes in a 5-foot radius. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become stunned until the end of its next turn.
If the pod is destroyed before it can explode it withers doing no damage.
Poison Breath (Recharge 5-6). The archespore sprays a toxic substance in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.
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