Large Plant, Neutral
Armor Class 14 natural armor
Hit Points 102 (12d10 + 36)
Speed 5 ft., Burrow 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +7
Damage Vulnerabilities Fire, Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Burrowing Growth. Once per turn when the archespore uses its movement to burrow, it can choose to leave a pod in the square it previously occupied. The archespore cannot have more than five pods at any time.

False Appearance. While the archespore remains motionless, it is indistinguishable from a fern plant.

 

Actions

Multiattack. The archespore makes two bite attacks or two poison spit attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) poison damage.

Poison Spit. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one creature. Hit: The target must make a DC 13 Constitution saving throw. On a failed save, the target takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a successful save, the target takes half as much damage and isn't poisoned.

Pod Growth. The archespore plunges its head into the ground, causing 1d4 + 1 pods to sprout up in unoccupied squares within 60 feet, up to the maximum of five pods from one archespore at any given time.
Each pod has 15 AC, 5 hit points, immunity to psychic and poison damage, and vulnerability to fire and thunder damage. At the start of each of the archespore's turns, if a creature other than an archespore is within 5 feet of a pod, the pod explodes in a 5-foot radius. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become stunned until the end of its next turn.
If the pod is destroyed before it can explode it withers doing no damage.

Poison Breath (Recharge 5-6). The archespore sprays a toxic substance in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.

Habitat: Forest

KFblade

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