Medium Humanoid, Any Alignment
Armor Class 11 natural armor
Hit Points 16 (16d8 + 6)
Speed
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +4, DEX +3
Senses Passive Perception 10
Languages common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Lust. An Arena Tribute is constantly on the look out for a fresh kill and will leap at the first oppurtunity that presents itself. Therefore, if an Arena Tribute rolls a natural 20 damage is not doubled but tripled and the target must make a dc 15 strength saving throw or be stunned until the end of its next turn. 

 

Actions

Multiattack. The Arena Tribute makes two melee weapon attacks.

 Shortsword. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 5 ft., 1target. Hit: 5 (1d6 + 2) [piercing] damage.

Reactions

Parry. The Arena Tribute adds 3 to its armor class against an attack that would hit it. To do so, the Arena Tribute must see the attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoidHuman

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