Medium Construct (Warforged), Neutral Evil
Armor Class 18 Natural armor
Hit Points 104 (13d8 + 4)
Speed 40 ft., Walk 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
19 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws DEX +8, CON +7, WIS +7
Skills Perception +7, Stealth +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 20ft, Darkvision 120ft, Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

multiatack. the assasinforged can make a tail attack  and two claw attacks

tail. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 +5) piercing damage and the target must make a dc 15 constitucion saving throw, on a fail they take 3d10 poison damage and be poisoned, on a succesful save they take half as much damage and are not poisoned.

claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit:  7 (1d6 + 5) slashing  damage and 1d4 poison damage

 

Reactions

uncanny dodge. when an attacker that the assasinforged can see hits it with an Attack, it can use it's Reaction to halve the attack's damage against it.


Innate Spellcasting. The assasinforged innate spellcasting ability is wisdo, (spell save DC 15, +7 to hit with spell attacks). The assasinforged can innately cast the following spell, requiring no material components:

3/day: invisibility (on itself only)

Legendary Actions

The assasinforged can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The assasinforged regains spent legendary actions at the start of its turn.

invisibility(Costs 2 Actions). cast invisibility on itself.

tail. makes a tail attack

anundeadtortle

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