multiatack. the assasinforged can make a tail attack and two claw attacks
tail. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 +5) piercing damage and the target must make a dc 15 constitucion saving throw, on a fail they take 3d10 poison damage and be poisoned, on a succesful save they take half as much damage and are not poisoned.
claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 5) slashing damage and 1d4 poison damage
uncanny dodge. when an attacker that the assasinforged can see hits it with an Attack, it can use it's Reaction to halve the attack's damage against it.
Innate Spellcasting. The assasinforged innate spellcasting ability is wisdo, (spell save DC 15, +7 to hit with spell attacks). The assasinforged can innately cast the following spell, requiring no material components:
3/day: invisibility (on itself only)
The assasinforged can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The assasinforged regains spent legendary actions at the start of its turn.
invisibility(Costs 2 Actions). cast invisibility on itself.
tail. makes a tail attack
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