The hoard: The apprentice necromancer always has 3 skeletons traveling with him. These skeletons are usually equipped with decent gear, starting out with half plate, a longbow, and a shortsword that deals an additional 1d6 slashing damage when used by a undead
Extended reach: When the apprentice necromancer takes certain actions, they can target an additional creature within 5 feet. These actions are the flesh is willing and the clawing dead.
Multiattack: The apprentice necromancer may take 2 The flesh is willing actions. He may replace one of these with a The clawing dead action
The flesh is willing. Melee spell attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) necrotic damage. If a creature is hit by this attack, the apprentice necromancer may move 10 feet without provoking attacks of opportunity
The clawing dead. Ranged spell Attack: +10 to hit, reach 60 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Summon undead: Roll 1d4. A number of skeletons armed with the same gear as explained in the The hoard trait spawn and are considered under the apprentice necromancers control
Demand obedience: Whenever the apprentice necromancer is targeted by melee weapon attack, or a melee spell attack they can use their reaction to force the attacker to attack a undead under his control
Description
"...I brought my colleagues back with much of their intellect intact - a remarkable triumph for even the most experienced necromancer. Freed from the trappings of their humanity, they plied their terrible trade anew: the dead reviving the dead, on and on, down the years. Forever."
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