Medium Humanoid, Chaotic Evil
Armor Class 16 Studded Leather
Hit Points 50 (5d8 + 2)
Speed 50 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +4, DEX +6
Skills Intimidation +5, Stealth +5
Senses Darkvision, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Psychotic - Immune to mind control (Charmed, Feared, Confusion effects)

Actions

Multi-attack: Makes 2 Melee attacks, or a Melee and a Ranged Attack.

Melee Attack. Gilded Mace: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage. 

Ranged Attack. Throwing Dagger: +5 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Quick Shot. Derringer: +6 to hit, range 10/20 ft., 1 target. Hit: # (2d4 +4) piercing damage.

If an enemy starts its turn within range you may take a reaction to attack. This may occur once per round.

When Making an attack with this weapon, roll a Slight of Hand check DC: 20 and you may fire both shots (Roll 4d4+4) piercing damage.

Ammo: The Derringer only has 2 rounds and requires a bonus action be used to reload.

Description

A very tall and muscular half-elf. A constant threatening smile with completely blacked out eyes. Pale skin and balding. Drooling a little bit at all times. Wearing a black cloak with gold leaf lining the edges.   

RedPaladin44

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