Large Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 45 (6d10 + 13)
Speed 0 ft., Swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Jaws of Sharpness. When the shark attacks a creature with a melee weapon attack and rolls a 19–20 on the attack roll, that target takes an extra 9 (2d8) slashing damage. The shark then rolls another d20. If it rolls a 19–20, it lops off one of the target's limbs, with the effect of such loss determined by the GM. If the target has no limb to sever, the shark lops off a portion of its body instead.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing or slashing damage.

Description

A cretoxyrhina is an ancient, 20-foot long, shark species normally found in far out in the open oceans. They are often called butcher sharks because of the shape of their teeth and feeding habits. 

Each tooth is roughly 3 inches long and shaped like a slightly curved knife.  Thick enamel made them sturdy while the shark's interlocking jaws cause the teeth of the upper and lower jaws to continually scrape against each other, keeping them razor sharp.  The cretoxyrhina is known to hunt prey as large or larger than itself and carve the carcass to shreds with its sharp teeth as it feeds.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

Comments

Posts Quoted:
Reply
Clear All Quotes