Sense Magic. The warmonger senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Cutting Hands. Creatures that start their turns grappled by the warmonger take 1d6 slashing damage
Multiattack. The warmonger makes two sword-fingered claw attacks.
Sword-Fingered Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the warmonger doesn't have two other creatures grappled.
Breath of Daggers (Recharge 5-6). The warmonger exhales a 15-foot cone. Each creature in that area must succeed on a DC 14 Dexterity saving throw, taking 21 (9d4) slashing damage on a failed save, or half as much damage on a successful one.
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