Large Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sense Magic. The warmonger senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Cutting Hands. Creatures that start their turns grappled by the warmonger take 1d6 slashing damage

Actions

Multiattack. The warmonger makes two sword-fingered claw attacks.

Sword-Fingered Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the warmonger doesn't have two other creatures grappled.

Breath of Daggers (Recharge 5-6). The warmonger exhales a 15-foot cone. Each creature in that area must succeed on a DC 14 Dexterity saving throw, taking 21 (9d4) slashing damage on a failed save, or half as much damage on a successful one. 

GalwardtheGreat

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