Gargantuan Aberration, Unaligned
Armor Class 20 (natural armor)
Hit Points 467 (25d20 + 147)
Speed 30 ft., Climb 30 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
5 (-3)
WIS
15 (+2)
CHA
15 (+2)
Skills Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 7 (3d8 + 9) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 9 (5d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +10 to hit, range 60/160 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Acid Breath (Recharge 5–6). The broodmother exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

egg throw (Recharge 5–6). Ranged Weapon Attack: +10 to hit, range 60/160 ft., one creature. Hit: (2d8) bludgeoning. if eggs is not destroyed Ac:10 Hp:5 giant spiders will hatch at the start of next round(spawns 1d8 eggs)

Description

a once a giant spider now the queen of a massive underground colony of spiders and infused by magic from a crystal it ate from the 4th guardian whos skeleton may be found in her chamber 

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the Broodmother takes a lair action to cause one of the following effects; the broodmother can’t use the same nonpassive effect two rounds in a row:

  • (passive) Spider call: the broodmother may call apon 1d10 giant spiders to aid her every round
  • web golem: the broodmother spins a web that turns into 1d4 giant spiders 
  • rise of the dead breath: broodmother uses her breath weapon but instead of damage it raises undead of medium size or smaller

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdark

Noddarkwolf

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