Medium Undead, Chaotic Evil
Armor Class 16 natural armor
Hit Points 135 (10d20 + 30)
Speed 40 ft., Fly 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft, Passive Perception 16
Languages Common In normal form
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Vampire Werewolf makes two attacks, one with its bite and one with its claws.

Action Bite Attack. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d8+4 piercing damage. Target must succeed Con Save DC 12 or take 1d8 necrotic damage. At the start of the targets next turn it must do the same save or turn into a vampire.

Action Claw Attack. Melee Attack: +6 to hit, range 5 ft., 1 target. Hit: 2d10+4 slashing damage.

BONUS ACTION

Disengage. The Vampire Werewolf can take the disengage action as his bonus action to hunt the target that he desires most at that moment. (3 times use only)

Description

Big creature with black furr, tattered red wings and fangs that reach down to his chest. The transformation from it's normal form looks as painful as death itself.

After transforming it's need for blood can't be suppressed until sun rises. In these 6 to 8 hours, all living things are its prey. Fresh blood can be smelled across miles and put it into a bloodlust.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2020 10:13:47 AM
8
0
1.0
Coming Soon
10/19/2020 9:45:35 AM
13
0
1.1
Coming Soon
10/20/2020 3:18:54 PM
14
1
1.2
Coming Soon

Monster Tags: undeadmonstrosity

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

imzen

Comments

Posts Quoted:
Reply
Clear All Quotes