Armor Class
11
(natural armor)
Hit Points
33
(4d10 + 8)
Speed
50 ft.
STR
21
(+5)
DEX
8
(-1)
CON
15
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Common Understands but can't speak --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the bahamuterium moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Siege Monster. The bahamuterium deals double damage to objects and structures.
Magic Resistance. The bahamuterium has advantage on saving throws against spells and other magical effects.
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/20/2020 3:29:35 PM
|
9
|
0
|
--
|
Coming Soon
|
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