Large Celestial, Neutral Good
Armor Class 11 (natural armor)
Hit Points 33 (4d10 + 8)
Speed 50 ft.
STR
21 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 11
Languages Common Understands but can't speak --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the bahamuterium moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Siege Monster. The bahamuterium deals double damage to objects and structures.

Magic Resistance. The bahamuterium has advantage on saving throws against spells and other magical effects.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2020 3:29:35 PM
9
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: Grassland

Zachariusz

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