Medium Humanoid (Any Race, Elf), Chaotic Neutral
Armor Class 17 (breastplate)
Hit Points 86 (9d8 + 36)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws WIS +4, CHA +5
Skills Deception +4, Persuasion +4, Religion +4
Senses Darkvision sense- Darkvision up to 30 ft, Truesight Sense- Truesight up to 15 ft, Passive Perception 14
Languages Abyssal Any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The priest has advantage on saving throws against being charmed or frightened.

Spellcasting.  The cult priest is a 9th-level caster. Its spellcasting ability is Wisdom (DC 15, +7 to hit).

Cantrips (at will): light, sacred flame, thaumaturgy, resistance

1st level (4 slots): command, inflict wounds, shield of faith, cure wounds

2nd level (3 slots): hold person, spiritual weapon, silence

3rd level (3 slots): bestow curse, protection from energy

4th level (3 slots): death ward, [Tooltip Not Found]

5th level (1 slot): flame strike

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.\

Morningstar: Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8+2) slashing damage.

Description

The cult priest is in charge of Great Tharizdun’s machinations in a particular city or region, directing cultists, plotting sinister schemes, and enticing others to heed the call of Great Tharizdun. A seductive presence, the cult priest is an effective recruiter, comfortable in the halls of power. Some cult priests still have lives outside the cult, but most operate the cult full-time from the safety of a hidden shrine or other secret headquarters.

Most cult priests have some sort of personal magnetism working in their favor, whether it is conventional beauty or an otherwise commanding presence. In total control of the cult, they are worshiped almost as much as Great Tharizdun himself. All that kowtowing and genuflection makes most cult priests arrogant and even disdainful of the ordinary cultists. Only a few have the presence of mind to understand Cthulhu’s dream-whisperings, after all. The rest are just cattle being led to the slaughter. Most cult priests don’t stay cult priests for long. Some are consumed by the very horrors they bring into the world, while others sacrifice themselves willingly in the cause of some world-damning evil, and others still undergo magical transformations into all manner of monsters.
 

Monster Tags: NPC

Habitat: Urban

Novara

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