Deadly Critical. The Bladeward scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Immutable Form. The Bladeward is immune to any spell or effect that would alter its form.
Reactive. The Bladeward can take one reaction on every turn in a combat.
Regeneration. The Bladeward regains 10 hit points at the start of its turn. Only a wish spell can prevent this trait from functioning.
Multiattack. The Bladeward makes four plasma longsword attacks.
Plasma Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. This sword ignores any resistance, immunity, or effect.
Overdrive(1/day). The Bladeward greatly enhances itself past any limits, causing the Bladeward to be under the effect of foresight for 1 minute. When this ability ends, the Bladeward becomes incapacitated until the end of its next turn.
Parry. The Bladeward adds 6 to its AC against one melee attack that would hit it.
Description
An advanced warforged powered by Force magic that uses plasma longswords to completely overpower its opponents. Bladewards are often assigned to protect the most powerful and dangerous of items.
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