Mind Piercing Aura. At the end of each of the basilicas’ turns, each creature that took damage from it this turn takes 10 (2d12) psychic damage.
Magic Resistance. The basilicas has advantage on saving throws against spells and other magical effects.
Magic Weapons. The basilicas attacks are magical.
Vicious Attacks. If the basilicas scores a critical hit, it rolls damage dice three times, instead of twice.
Multiattack. The basilicas makes four attacks: two with it’s claws, one with it’s bite, one with it’s tail.
Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., two targets (swipe) within 5 ft. of each other. Hit: 13 (1d8 + 8) slashing damage plus 7 (2d6) poison damage.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (1d10 + 8) piercing damage plus 8 (3d4) acid damage, and the target must succeed on a DC 20 Athletics check or be grappled by the basilicas. The basilicas cannot bite a different creature while grappling a creature this way.
Tail. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 12 (1d6 + 8) bludgeoning damage plus 7 (2d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be thrown up to 25 feet away from the basilicas.
Teleport. The basilicas magically teleports as a bonus action, along with a creature it’s grappling, up to 30 feet to an unoccupied space it can see.
Teleport. The basilicas magically teleports as a reaction to receiving melee damage, along with a creature it’s grappling, up to 30 feet to an unoccupied space it can see.
Previous Versions
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10/20/2020 6:06:44 PM
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10/20/2020 7:05:45 PM
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