Small Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 29 (8d6 + 1)
Speed 15 ft., Climb 15 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 Ft. (Blind Beyond This Radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The cauldron is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cauldron must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the cauldron remains motionless, it is indistinguishable from a normal cauldron.

Actions

Drown. +3 to hit, reach 5ft., one medium or smaller creature. Hit: The creature is blinded as the cauldron envelops its head (escape DC 13). Until this blinding effect ends, the target takes 2d6 fire damage at the beginning of each of its turns, and is considered drowning. Because the water is boiling, the process of falling unconscious takes only a fraction of the normal time, and characters fall unconscious after 2+(CON bonus) rounds. The drowning process then continues as normal. 

DungeonMasterHenry

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