Amphibious. Ari can breathe air and water.
Tail Transformation. Ari can activate her magical seashell necklace to polymorph her tail into humanoid legs. When she does this, her regular speed and swim speed become 30 ft. Ari can dismiss this ability as a bonus action.
Spellcasting. Ari is a 3rd-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Ari has following sorcerer spells prepared:
Cantrips (at will): dancing lights, minor illusion, shocking grasp
1st level (4 slots): color spray, sleep 2nd level (2 slots): mirror image, misty step
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Description
Description: Ari is a well-paid employee of the tavern; her dance shows are a local attraction that people regularly flock to. The merfolk’s relationship with Tofdir supposedly goes back to his smuggling days. Some say that Ari still controls underground businesses and her dancing is simply a hobby or a cover. She pretends to be mute to avoid talking with patrons.
Combat Tactics: Ari tries her best to avoid entering a fight since she doesn’t want to attract the local authorities. If pressed into combat, however, she will try to end things without bloodshed.
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