Medium Fiend (Demon), Any Chaotic Alignment
Armor Class 20 Natural armor
Hit Points 305 (30d10 + 140)
Speed 40 ft.
STR
17 (+3)
DEX
24 (+7)
CON
20 (+5)
INT
21 (+5)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +13, CON +11, CHA +11
Skills Deception +11, Perception +10, Persuasion +11
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight, Passive Perception 20
Languages All Telepathy to 120ft All, telepathy 120ft
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Innate spellcasting: Aldion’s innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks).  He can cast the following spells at will, requiring no material components: Crown of Madness, charm person, detect magic. His other spells and levels are as follows:

1st level (4 slots): Color Spray, Thunderwave

2nd level (3 slots): Alter Self, Scorching ray

3rd level (3 slots): Counterspell, Fear, Lightning bolt

4th level (3 slots): Wall of Fire, Greater Invisibility

5th level (2 slots): Insect Plague, Telekinesis

6th level (1 slot): Chain Lightning 

 

Actions

Multiattack. Aldion makes two melee weapon attacks.

Shock and Awe. Melee weapon attack: +13 to hit, reach 10 ft, one target. Hit: 2d6+7 slashing damage plus 2d8 lightning damage.

Teleport. Aldion magically teleports, along with any equipment he is wearing and carrying, up to 120 ft in to an unoccupied space he can see.

Legendary Actions

Legendary resistance (3/day): If Aldion fails a saving throw, he can choose to succeed instead.

Aldion can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Aldion regains spent legendary actions at the start of his turn.

Attack (cost 2 actions). Aldion attacks once with Shock and Awe.

Put on a show (cost 2 actions). Aldion casts mirror image or major image.

Teleport. Aldion uses his Teleport action.

Description

One of Graz’zt’s many children, Aldion inherited his father’s feral beauty but perhaps not his cruelty. Uninterested in the politics of Hell, Aldion absconded to an alternate dimension as soon as he was able. There, he was integral to the founding and development of New Avernus, an enormous metropolis teeming with all kinds of people. Magic and technology abound here, and an enterprising person might rise to the heights of power or fall through the cracks and be lost forever. Either way, it’ll be a party. Aldion is one of the city’s most beloved celebrities, and he prefers the power he receives from their worship to any he could get through violence in the planes of Hell. 

Aldion appears as a tall, handsome man with dark purple skin, black hair, and glowing silver eyes. He is wearing perfectly fitting leather pants, boots, no shirt, and a pauldron on each shoulder. His hair ruffles in an inexplicable wind and a tail whips behind him.  A DC15 perception check will reveal he has six fingers on each hand.

Lair and Lair Actions

As an action, Aldion can induce all the smooth surfaces within the lair become reflective as a polished mirror. Creatures have disadvantage on dexterity checks to hide.

Immunemaven

Comments

Posts Quoted:
Reply
Clear All Quotes