Armor Class
17
(natural armor)
Hit Points
107
(10d10 + 30)
Speed
40 ft., Swim 30 ft.
STR
22
(+6)
DEX
12
(+1)
CON
18
(+4)
INT
5
(-3)
WIS
14
(+2)
CHA
9
(-1)
Saving Throws
STR +8, CON +6
Skills
Perception +3
Damage Immunities
Cold
Condition Immunities
Frightened
Senses
Darkvision, Passive Perception 15
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. Bear has advantage on Wisdom (Perception) checks that rely on smell.
Rage. Bear can choose to enter rage on the start of its turn. Bear had advantage on attack roles and the damage dice increases by one. It ends at the end of its turn. All attacks to hit Bear have advantage until the start of Bears next turn.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Comments