Shia Surprise!. 1 minute after death, Shia revives with 10d8 + 50HP. This effect is only suppressed after Shia's head is removed.
Living in the Woods. Shia has advantage on stealth checks made in forest terrain.
Lurking in the Shadows. Shia can Hide as a bonus action.
Multiattack. Shia makes three attacks: one with his knife, one with his axe, and one with his cannibal bite.
Brandishing a Knife. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage. If the target has no allies within 15ft., they take an additional 14 (4d6) slashing damage.
Sharpening An Axe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) slashing damage.
Actual Cannibal. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) necrotic damage. Shia regains hit points equal to the damage dealt.
Death In His Eyes (5-6 recharge). Shia chooses up to three creatures within 60ft that can see him. Each creature must succeed on a DC 17 wisdom saving throw or become paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on success. A creature who saves is immune to the effect for the next 24 hours.
Parries to the Left. Shia adds 5 to his AC against 1 melee attack that would have hit him. To do so, Shia must see the attacker and be wielding a melee weapon.
Down On All Fours (Costs 1 Action). Shia drops to all fours. His speed is increased to 60ft, he provokes no opportunity attacks. He can immediately take a dash action for free.
Killing for Sport (Costs 1 Action). Shia makes an Actual Cannibal attack.
Eating All The Bodies (Cost 3 Actions). Shia descends on a fresh corpse (within the past hour) and consumes large chunks of its flesh for sustenance. Regain hit points equal to the maximum hit points of the corpse.
Description
You're walking in the woods
There's no one around and your phone is dead
Out of the corner of your eye you spot him:
Shia LaBeouf.
Now it's dark and you seem to have lost him
But you're hopelessly lost yourself
Stranded with a murderer
You creep silently through the underbrush
Lair and Lair Actions
The cannibal's lair is a dark cabin in the woods, surrounded by bear traps.
Lair Actions
On initiative count 20 (losing initiative ties), Shia takes a lair action to cause one of the following effects; Shia can’t use the same effect two rounds in a row:
- Shia forces a creature to make a DC 15 Dexterity saving throw the next time they move. On a failure, the creature is caught in a bear trap and takes 1d4 piercing damage. The creature is grappled until a creature uses its action to make a DC 15 Strength check to free the creature. Each failed check deals 1 piercing damage to the trapped creature.
- Shia makes a stealth check to hide in the foliage.
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