Medium Humanoid, Chaotic Neutral
Armor Class 14 unarmored
Hit Points 68 (11d8 + 11)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
9 (-1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 12
Languages Common, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unarmored Defense Fast Fists: (twice/short rest). Immediately after Bild takes the Attack action on his turn, he can make two unarmed strikes as a bonus action.

Second Wind: (once/short rest). On Bild’s turn, he may use a bonus action to regain 1d10 + 11 hit points.

Actions

Multiattack: Bild makes three unarmed strike
attacks.


Unarmed Strike: Melee Weapon Attack: +7 to hit,
reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning
damage. If the target is a creature, Bild ‘Bone Fist’
can choose one of the following additional effects:


● The target must succeed on a DC 12
Constitution saving throw or be knocked
prone.


● The target must succeed on a DC 12
Constitution saving throw or be stunned
until the end of Bild’s next turn.


● The target must succeed on a DC 12
Wisdom saving throw or be frightened of
Bild until the end of Bild’s next turn.

Description

Dwarf – wanted for killing two innocent bystanders while in the midst of a tavern brawl. Bild loves mead nearly as much as he loves fighting. Bild’s typical weapons are his hands and head; he’s a highly-skilled pugilist who often leaves his opponents either seriously injured or dead. Many have found the drunken dwarf to be a nuisance during their time in a tavern; asking Bild to mind his manners often leads to a bout of fisticuffs. Stories tell of Bild taking on five men at once and leaving the brawl with only his beard mussed. If encountered in a tavern Bild is often inebriated, which means he is very vocal, firing off insults and trying to drum up a fight. Bild continues his mockery as he fights.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

dpierce

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