Medium Humanoid (Half-Orc), Chaotic Neutral
Armor Class 17 (unarmored)
Hit Points 94 (9d12 + 36)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages Common, Draconic, Orc Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Brutal Critical. Thalia rolls one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Frenzy. While raging, Thalia can make a single melee weapon attack as a Bonus Action. When her rage ends, Thalia suffers one level of exhaustion.

Mindless Rage. While raging, Thalia cannot be charmed or frightened.

Rage (4/day). For 1 minute, Thalia gains advantage on Strength checks and Strength saving throws. When using a Strength based weapons, Thalia gains a bonus to damage rolls equaling 3. Thalia also resistance to bludgeoning, piercing, and slashing damage.

Reckless. At the start of her turns, Thalia can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of its next turn.

Actions

Multiattack. Thalia can make two attacks with her greataxe.

Vicious Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage. On an attack roll of 20, this magical axe deals an additional 7 slashing damage.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

TaAj88

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