Hive Mind: If you are within 15 feet another flying insect the creature must succeed on a Charisma save. On a failed save the creature is under your control for the next minute. The creature will attack without question and the creature will willing give you information as if it is talking to a friend. The Hive mind will end if the creature dies, if you fall unconscious, or if you leave bee shape. The creature will know it was part of a hive mind.
Fly on a wall: You get a plus 10 to all stealth checks involving sight and a plus 5 to perception.
Swarm. You can use your action to call in more bees, 20 per turn, these will increase your damage by 1d4 each turn up to a max of 80 bees. Once you reach 80 bees you will become a swarm *see swarm of bees for creature details*
Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., 1 target. Hit: 1d4 +2 [piercing] damage.
Stinger. Melee: +4 to hit, reach 0 ft., 1 target. Hit: 1d4+2 piercing damage. Creature must make a con save DC 12 or take an addition 1d4 and is poisoned until the end of it's next turn.
Description
A small insect with yellow and black stripes. The creature has tiny wings and six legs. Th creature serves a higher power typically a queen or in some cases a very brave druid.
Lair and Lair Actions
Bee Hive: A small catacomb for tiny creatures. The walls are made of bees's wax and honey. Most creatures find this place a nuisances and is not wanted in many homes and neighborhoods. The hive is ruled by a Queen who directs the entire colony from her lair. Are typically found in the spring and summer times in the harsh months the bees will go dormant and then will begin moving in early spring.
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