Armor Class
10
Hit Points
18
(3d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
15
(+2)
WIS
14
(+2)
CHA
13
(+1)
Saving Throws
WIS +4
Skills
Arcana +4, Investigation +4, Religion +4
Senses
Passive Perception 12
Languages
Common, Dwarvish, Elvish, Gnomish
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:
Cantrips (at will): fire bolt, light
1st level (3 slots): burning hands, sleep
2nd level (1 slot): shield
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.
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