Huge Beast, Any Chaotic Alignment
Armor Class 12 natural armor
Hit Points 30 (3d12 + 6)
Speed
STR
16 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
4 (-3)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Poison
Condition Immunities Charmed, Grappled, Paralyzed, Poisoned, Stunned
Senses Passive Perception 15
Languages Abyssal, Abyssal common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Mother. When the BroodMother would be Injured all Spiderlings in the immediate area must make a Dexterity Saving throw to take the blow for the BroodMother

Actions

Spawn Brood. Immediately add 1d4 spiderlings to the combat

Poison Sting. Melee Attack: +10 to hit, reach 10 ft., 1 target. Hit:  (1d#10) [Piercing] damage. (if BroodMother Deals over 6 damage the target is poisoned)

Web Shot. Ranged Attack: +12 to hit, range 20/100 ft., 1 target. Hit:  (1d4) [constrict] damage.(target is now entangled and cannot move until they successfully make a strength saving throw)

Reactions

Protected. When BroodMother is injured all spiderlings leap to its aid (BroodMother cannot use Melee attacks, but gains +2  AC for every Spiderling Defending her for 2 turns

Description

Enter a general description for your monster here.

Lair and Lair Actions

A slimy hole in a mountain in a forest with webs everywhere you can barely see the stone of the cave webs restrict your movement.

Lair Actions

On initiative count 10(losing initiative ties), the BroodMother takes a lair action to cause one of the following effects; the BroodMother can’t use the same effect two rounds in a row:

  • Spawn Spiderling. 1D4 spiderlings attack the adventurers 
  • Entangle. the adventurers must make a strength saving throw or BroodMother uses the Lair action [spawn Spiderling] and the adventurers get disadvantage when attacking until they succeed a strength saving throw

Regional Effects

The region containing a legendary BroodMother’s lair isCovered in webs and other effects that follow spiders, which creates one or more of the following effects:

  • Infested. the area is crawling with spiderlings if adventurers camp or rest spawn 1d4 spiderlings before they do so
  • Dense Forest. Night comes quickly and the adventurers must go quickly because the dense webs and trees make it impossible for anything bigger than a horse to pass through the forest.

If the BroodMother dies, these effects fade over the course of 2d20 days.

Monster Tags: fiend

Habitat: ForestMountain

GM1

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