Mother. When the BroodMother would be Injured all Spiderlings in the immediate area must make a Dexterity Saving throw to take the blow for the BroodMother
Spawn Brood. Immediately add 1d4 spiderlings to the combat
Poison Sting. Melee Attack: +10 to hit, reach 10 ft., 1 target. Hit: (1d#10) [Piercing] damage. (if BroodMother Deals over 6 damage the target is poisoned)
Web Shot. Ranged Attack: +12 to hit, range 20/100 ft., 1 target. Hit: (1d4) [constrict] damage.(target is now entangled and cannot move until they successfully make a strength saving throw)
Protected. When BroodMother is injured all spiderlings leap to its aid (BroodMother cannot use Melee attacks, but gains +2 AC for every Spiderling Defending her for 2 turns
Description
Enter a general description for your monster here.
Lair and Lair Actions
A slimy hole in a mountain in a forest with webs everywhere you can barely see the stone of the cave webs restrict your movement.
Lair Actions
On initiative count 10(losing initiative ties), the BroodMother takes a lair action to cause one of the following effects; the BroodMother can’t use the same effect two rounds in a row:
- Spawn Spiderling. 1D4 spiderlings attack the adventurers
- Entangle. the adventurers must make a strength saving throw or BroodMother uses the Lair action [spawn Spiderling] and the adventurers get disadvantage when attacking until they succeed a strength saving throw
Regional Effects
The region containing a legendary BroodMother’s lair isCovered in webs and other effects that follow spiders, which creates one or more of the following effects:
- Infested. the area is crawling with spiderlings if adventurers camp or rest spawn 1d4 spiderlings before they do so
- Dense Forest. Night comes quickly and the adventurers must go quickly because the dense webs and trees make it impossible for anything bigger than a horse to pass through the forest.
If the BroodMother dies, these effects fade over the course of 2d20 days.
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