Large Swarm of Medium humanoids, Any Alignment
Armor Class 12 Padded
Hit Points 50 (9d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws WIS +5
Condition Immunities Grappled
Senses Passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Frenzied Mob: The mob is made of 9 individuals. Each individual in the mob has 5 hit points aside from the priest who has 10. Any attack or spell with a damage roll targeting a single creature can only do a maximum of 5 points of damage to the mob, and every 5 points of damage causes one member of the mob to be incapacitated and removed from the mob.

For every individual below 6 in the mob they have one fewer attack with their multiattack action. Area of effect damage can do more than 5 points of damage but individuals are still incapacitated in 5 point increments of damage.
Zealous sacrifice: damaging attacks and spells always hit the commoners in the group before their holy priest as they heroically throw their bodies in front of any source of damage. The priest can only be targeted with a damaging effect when all commoners are removed and the mob has only 10 hit points left.
Spellcasting: The priest leading the mob is a first level divine spellcaster. His spellcasting ability is wisdom (spell save DC 13, +5 to hit with spells attacks). He has the following cleric spells prepared:
  • Cantrips (at will): Light, Thaumaturgy, Toll the Dead
  • 1st level (2 slots): Cure Wounds, Guiding Bolt
Keep fighting! For your god!: When the priest casts Cure Wounds, he can choose to heal the angry mob 5 hit points and resuscitate one of his followers who has been knocked unconscious back into fighting shape.
Actions

Multiattack: The angry mob can make 5 attacks and cast a spell each turn (see above for when number of attacks may be reduced)

Farm tool: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (ld6 + 2) slashing damage.

Torches: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld4 + 2) fire damage.

Pelt with rocks: Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target. Hit: 2 (ld1 + 1) bludgeoning damage.

Description

Horde of commoners led by a priest, could be any alignmnet

Habitat: Urban

TheMango55

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