Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Overcharge. If the bruiser takes 10 or more lightning or fire damage in a single turn, its slam attacks deal an additional 1d6 lightning or fire damage (whatever was taken) until the end of its next turn.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Gravitic Surge. (Recharge 5-6) Sphere, 10ft radius., self. any creature caught in the effect must succeed a DC 14 Strength saving throw or be knocked prone and take 13 (4d6) force damage.
Description
This top-heavy automaton clanks as it walks from its shoulders bouncing as if they are attached by a spring or not at all. The bot can stretch its form to reveal a black energy-core powering its form, usually unleashing a strong gravitational force when it does.
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