Armor Class
16
Natural Armor
Hit Points
22
(4d8 + 4)
Speed
30 ft., Fly 60 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Damage Immunities
Fire, Lightning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft., Darkvision 60 ft., Passive Perception 14
Languages
Common, Draconic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Chronurgy Blink. The bomber can teleport up to 30ft to an unoccupied space it can see as a bonus action on its turn.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Fire Breath (Recharge 5–6). The bomber exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Weapons of War. A single machine easily turns the tide of most battles and lasts decades. Their mace-tipped fists can breakdown any structure, while mechanical wings give them flight. The dragons’ bladed tails kill enemies in a single sweep and a special oil cannon in their chest makes any target vulnerable to the dragon’s fiery breath.
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