Tiny Beast, Unaligned
Armor Class 8 (natural armor)
Hit Points 2 (2d4)
Speed 5 ft.
STR
2 (-4)
DEX
11 (+0)
CON
10 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Skills Stealth +2
Senses Darkvision, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Hold Breath. The chameleon can hold its breath for 15 minutes.

Natural Camouflage. The chameleon's skin can change colour at will, to match the environment, giving it a natural advantage when trying to hide or travel undetected. It can take the Hide action so long as it's are adjacent to any opaque object or solid surface. In addition, whenever it is hidden and stands still, creatures have disadvantage on all ability checks made to detect it that rely on sight.

Grapple Tail. The chameleon's tail is a flexible appendage, that it can use to grab and hold objects (of the same size or smaller), and to anchor itself to terrain.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 (1d1) piercing damage, and the target is grappled (escape DC 12, unless the target is larger, then automatically saves). Until this grapple ends, the target is restrained, and the chameleon can't bite another target.

Tongue. A Chameleon can grapple a foe with its tongue of the same size or smaller, and draw the victim to its mouth. This tongue attack has a reach of 5 feet. The attack does no damage, but allows the creature to grapple. A Chameleon does not gain the grappled condition while using its tongue in this manner.

Additionally, it can make minor interactions with it's tongue, such as activating buttons or retrieving small items, from a distance of up to 5 feet.

Monster Tags: Misc Creature

Zarafyn

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