Large Celestial, Neutral Good
Armor Class 18 Plate
Hit Points 50 (4d10 + 3)
Speed 60 ft., Climb 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +7, CON +6
Senses Passive Perception 11
Languages Draconic --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

Description

4'6" in height, 9' in length, and weighing 3,100 lbs he is a large reptile know as an Inix. His back plates are a redish brown with has a mottled red underbelly. Inix are native to the Nemmonis Wastes in the heartland of Dragondom.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.

While your steed is within 1 mile of you, you can communicate with each other telepathically.

You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

Monster Tags: Misc Creature

Habitat: Urban

Imperial_Magnate

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