Large Fey, Chaotic Evil
Armor Class 18 Natural
Hit Points 225 (25d10 + 100)
Speed 30 ft., Fly 120 ft.
STR
14 (+2)
DEX
22 (+6)
CON
20 (+5)
INT
12 (+1)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws DEX +11, CON +10, WIS +11, CHA +9
Skills Perception +14, Stealth +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 26
Languages Sylvan, Elvish, Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Aerwyna claps her hands and spiky vines grow encircling a 60 ft Sphere around a point at which she chooses within 120 ft of her. (Line of Sight not required) As a bonus action on her turn, she can have the vines lash out at up to 3 targets (although she cannot attack the same target twice) forcing them to make a DEX save against her spell save taking 4d6 piercing damage or half as much on a successful one.  If the target fails their save they are knocked prone.

Spellcasting. Aerwyna the Forest Keeper is an 11th-level spellcaster. Its spellcasting ability is WIS (spell save DC 18, +10 to hit with spell attacks). Aerwyna the Forest Keeper has the following Druid spells prepared:
Cantrips (at will): Druidcraft, Thorn Whip, Poison Spray
1st level (4 slots): Cure Wounds, Faerie Fire, Speak with Animals, Entangle

2nd level (3 slots): Moonbeam, Spike Growth, Hold Person, Heat Metal, Pass Without Trace

3rd level (3 slots): Conjure Animals, Dispel Magic, Summon Fey Spirit

4th level (3 slots): Conjure Woodland Beings, Blight, Hallucinatory Terrain

5th level (2 slots): Wrath of Nature, Scrying

6th level (1 slots): Wall of Thorns, Transport Via Plants

Actions

Dash. (2 legendary action) Triple the movement speed of Aerwyna the Forest Keeper for this turn.

Falchion.(2 attacks) (1legendary action): +10 to hit, reach 5 ft. Hit: 30 (6d8 + 6) Slashing damage. 

Falchion Magic Burst (1legendary action): +10 to hit, range 120 ft. Hit: 36 (6d10 + 6) Force damage.

Cast a spell. (2 legendary action) Cast any spell with a spell slot left.

Legendary actions. 3 legendary actions per turn

Reactions

Opportunity attack. Make one melee attack with the Falchion

 

Description

Aerwyna the Forest Keeper is a Green skinned elf-like woman with pink hair and green and pink Butterfly-like wings. She Carries 2 falchions that are glowing with green magic. Aerwyna the Forest Keeper believes she is the true protector of the forest and anyone who isn't from the forest is trying to destroy it. She is arrogant and narcissistic.

Lair and Lair Actions

A clearing in the woods that seems to be always night yet always has some sort of light source somewhere illuminating the entire area in a warm pink glow.

Lair Actions

On initiative count 20, Aerwyna the Forest Keeper takes a lair action to cause one of the following effects; Aerwyna the Forest Keeper can’t use the same effect two rounds in a row:

  • The grass grows extremely tall making the terrain difficult for 2 rounds.
  • Special flowers bloom. all non-fey creatures that need to breathe must make a DC 18 CON save or take 8d10 poison damage and be poisoned for an hour on a failed or become immune to the poison on a successful one.

Regional Effects

The region containing a legendary Aerwyna the Forest Keeper’s lair is enriched, which creates one or more of the following effects:

  • Forests are thicker and harder to traverse. 
  • Farms are dying because weeds are growing rapidly taking the nutrients the crops need and killing the grass the animals need to survive.

If Aerwyna the Forest Keeper dies, these effects fade over the course of 1d20 days.

Monster Tags: fey

Habitat: Forest

Gastly234

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