Frost regeneration. When introduced to very low temperatures the coldra gain 1 hit point per turn (every turn for the round)
Innate spellcasting. The coldra's innate spellcasting ability is Wisdom (spell save DC 14). The Coldra can innately cast the following spells, requiring no material components.
At will: Frostbite
3/day: Ice knife, ray of frost
1/day: Investure of ice
1/3 days: Ice storm
Multi-attack. Make 2 melee attacks, 2 ranged attacks or one of each
Frost brand longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage + 3 (1d6) cold damage.
Ice shot crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage + 3 (1d6) cold damage.
Cold suited. Coldras will feel uncomfortable whenever they are in a non-cold area and are more irritable and when in cold areas they have increased concentration and charisma (2+ to charisma score).
Description
Humanoid creatures with pale-blue skin, Blue glowing eyes, Small ears, purplish-red flesh and silver hair that are calm, collected and a bit anti-social and shy they travel together in semi-large groups and are very battle-determined although very peaceful and just want to be left to themselves.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/22/2020 6:25:12 PM
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2
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1
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5e
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Coming Soon
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