Medium Humanoid, Lawful Neutral
Armor Class 14 permafrost scale mail
Hit Points 20 (3d8)
Speed 50 ft., Swim 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +5
Skills Stealth +5
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Blindsight 15 ft., Passive Perception 12
Languages Common, Elvish, Winter Wolf Can understand but can only say simple phrases
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Frost regeneration. When introduced to very low temperatures the coldra gain 1 hit point per turn (every turn for the round)

Innate spellcasting. The coldra's innate spellcasting ability is Wisdom (spell save DC 14). The Coldra can innately cast the following spells, requiring no material components.

At will: Frostbite

3/day: Ice knife, ray of frost

1/day: Investure of ice

1/3 days: Ice storm

 

Actions

Multi-attack. Make 2 melee attacks, 2 ranged attacks or one of each

Frost brand longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage + 3 (1d6) cold damage. 

Ice shot crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage + 3 (1d6) cold damage.

 

Reactions

Cold suited. Coldras will feel uncomfortable whenever they are in a non-cold area and are more irritable and when in cold areas they have increased concentration and charisma (2+ to charisma score).

 

Description

Humanoid creatures with pale-blue skin, Blue glowing eyes, Small ears, purplish-red flesh and silver hair that are calm, collected and a bit anti-social and shy they travel together in semi-large groups and are very battle-determined although very peaceful and just want to be left to themselves.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2020 6:25:12 PM
2
1
5e
Coming Soon

Monster Tags: humanoid

Habitat: ArcticUrban

KeshtheGreat

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