Large Monstrosity, Unaligned
Armor Class 17 natural armour
Hit Points 62 (10d10 + 12)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
7 (-2)
CHA
5 (-3)
Skills Stealth +5
Senses Blindsight 30ft, Passive Perception 9
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

alluring light. The crabomination emits 15ft of dim light, any creature that sees this light must roll a 14 dc charisma saving throw or Become Charmed.  Creatures charmed in this way are compelled to approach the light.this effect doesn’t work in magical darkness or bright light. 

Actions

multi-attack. the crabomination makes two attacks one with its pincer or tentacle and one with its claw 

pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: # (3d6 + 1) [bludgeoning] damage and is grappled 

claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: # (2d8 + 4) [slashing] damage.

tentacle. melee weapon Attack:+6 to hit, range 15 ft., one target. Hit: # (2d6+ 3) [bludgeoning] damage is pulled  10 ft closer and is grappled

Description

Log number 665

.../.../...

finally my life’s work is complete,  I will put  my colleague to shame. His “owl bear” or whatever he’s calling it is nothing compared to what I Alrax have created. Fusing two animals is no easy task but my rival did it and I just out did him fusing not two not three but four different animals. Yes I was only capable to make one but it is perfect

end log

log number 666

it broke out I light , damn it I knew I should have not used angler fish must go to light  no no noooo must go to light go to light light light 

DonnarSnake

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