alluring light. The crabomination emits 15ft of dim light, any creature that sees this light must roll a 14 dc charisma saving throw or Become Charmed. Creatures charmed in this way are compelled to approach the light.this effect doesn’t work in magical darkness or bright light.
multi-attack. the crabomination makes two attacks one with its pincer or tentacle and one with its claw
pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: # (3d6 + 1) [bludgeoning] damage and is grappled
claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: # (2d8 + 4) [slashing] damage.
tentacle. melee weapon Attack:+6 to hit, range 15 ft., one target. Hit: # (2d6+ 3) [bludgeoning] damage is pulled 10 ft closer and is grappled
Description
Log number 665
.../.../...
finally my life’s work is complete, I will put my colleague to shame. His “owl bear” or whatever he’s calling it is nothing compared to what I Alrax have created. Fusing two animals is no easy task but my rival did it and I just out did him fusing not two not three but four different animals. Yes I was only capable to make one but it is perfect
end log
log number 666
it broke out I light , damn it I knew I should have not used angler fish must go to light no no noooo must go to light go to light light light
Comments