Spellcasting. The necromancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life,* mage armor, ray of sickness*
2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web
3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*
4th level (3 slots): blight,* dimension door, stoneskin
5th level (1 slots): cloudkill
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.
Withering Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.
Description
Alastor is an old necromancer, run out of the research department of Morgrave University nearly century ago, and he is the last living member of the Circle of the Black Flame.
He has lived past his years, and the only reason he still lives is the combination of his ring of sustenance and his use of necromancy.
His solitude has rendered him insane.
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