Medium Humanoid, Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 54 (9d8 + 9)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws INT +6, WIS +2
Skills Arcana +6, History +6
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Daelkyr, Dwarvish, Elvish, Goblin any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The necromancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots): false life,* mage armor, ray of sickness*

2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web

3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*

4th level (3 slots): blight,* dimension door, stoneskin

5th level (1 slots): cloudkill

*Necromancy spell of 1st level or higher

Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

Actions

Withering Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Description

 Alastor is an old necromancer, run out of the research department of Morgrave University nearly  century ago, and he is the last living member of the Circle of the Black Flame.

 He has lived past his years, and the only reason he still lives is the combination of his ring of sustenance and his use of necromancy.

 His solitude has rendered him insane.

Monster Tags: NPC

Habitat: DesertUrban

Bhasu151

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